1) Several "sculpture-creatures" will be created in Maya, as well as an environment that has different kinds of terrain (mountains, swamps, plains, snow etc.). The population of the environment itself will be done thru evolutionary methods. Based on manual scoring of genotypes such as "high altitude/low altitude", "wet/dry areas", "hot/cold areas", the phenotype will be determined. The phenotype in this case is what section of the environment the sculpture-creature would most favor, and then based upon this information, the program would then populate the environment with the sculpture-creatures. Other genotypes could include "size", "predator/prey", and "endangered species" to determine how large the populations should be.
2) If this proves to be too ambitious for a non-proficient programmer like myself, an evolutionary method will be used to create primitive sculpture-creatures based on the manual scoring of genotypes I choose. The sculpture-creatures with the highest "score" will then be placed in an environment that I create in Maya. This will also be coded.
3) If even this proves to be too difficult, I will create a program that only creates sculpture-creatures based on genotype scoring, without the population of environments.
SO. To reiterate:
Step 1: Create environment and sculpture-creatures.
Step 2: Programming.
Step 3: Populate environment with sculpture-creatures.





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